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Old 04-27-2014, 12:51 PM   #35
Questdog
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Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
Posts: 16,142
Quote:
Originally Posted by Eiskrap View Post
For my testing I used the quick start and then simmed ahead to 2035 to get rid of all human created players, so it was essentially fictional.

Be really interested to see any results you have that suggest OOTP15 defaults mimic real life, as my testing suggests that players drop off too early and you don't get many players aged 33+ (just for batters at present)
In my pertinent studies, I focused on debut ages of drafted players and was more concerned about the development speed rather than the aging speed. Only thing I checked related to aging speed was the career plate appearances and innings pitched distribution, which looked good in OOTP compared to the 1993-2013 MLB data. Those leagues were created on early beta builds that will not load on the current build, so I did not keep them.

Currently, I am working on a fictional league where I want players to age much more quickly than current MLB players. I want 40 year olds to be rare and I want most players to be unable to keep their jobs past age 35.

So here are the last two season's of that league's numbers for hitters with Development and Aging for hitters both set to 1.500:

Code:
Age % of PA
20    .24
21   1.31
22   3.31
23   5.10
24   7.90
25   9.79
26  10.43
27  11.18
28   9.78
29   8.73
30   7.26
31   7.66
32   4.90
33   4.54
34   2.76
35   2.15
36   1.28
37   1.12
38    .46
39    .03
40    .07
41    .01

Last edited by Questdog; 04-27-2014 at 12:52 PM.
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