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Old 04-27-2014, 02:05 AM   #17
Killebrew
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Join Date: Dec 2001
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Quote:
Originally Posted by lukasberger View Post
It's your league and your choice to make but that absolutely will lead to major problems in the future. Your star players won't perform how you expect them to and the overall talent level in your league will look great on paper, but actually be really, really flat statistically.
That can't be said with any accuracy without knowing a leagues settings. What happened in that league was that average talents (1-10 scale) were dropping close to 3 using the default rookie generation modifiers, so they had to be adjusted to avoid the issue sjshaw described. The impression that high rated players perform poorly only applies if there are far too many high rated players in a league.

Quote:
Originally Posted by lukasberger View Post
You'll also possibly have contracts get out of control as guys with huge ratings but relatively poor performance demand elite contracts.
If OOTP15 is basing contract demands on ratings without considering relative ratings in the league, that's a problem. I'd prefer to believe the game is better than that!

Quote:
Originally Posted by lukasberger View Post
It's so bizarre to me that folks would rather have something look how they expect it to but get worse results in the long term.
Again, that cannot be said with any accuracy without knowing a leagues settings.

Quote:
Originally Posted by lukasberger View Post
Why not just trust that Markus knows what he's doing with stuff like this, understands the game, tests thoroughly, and is doing it for a real reason, not just out of a random desire to make changes?
Don't short sell Markus' love of randomness!
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