Quote:
Originally Posted by teddy
Hi all, I've simmed through 2019 a couple of times, and I've noticed on the macro level that pitching WAR and hitting WAR don't reflect a typical real MLB season as much as I'd like.
For example:
In OOTP, the 30th ranked pitcher posts around 4.8 to 5.0 WAR. In real life, it's usually around 3.5 to 3.8 WAR. For hitters, the 30th ranked player posts a WAR around 4.0. In real life, the 30th ranked hitter is good for 4.5 WAR.
I have a feeling there are settings I could adjust to get the WAR dispersal more to my liking.
Could anyone help me out? I appreciate any input.
Thanks!
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The difference you are seeing with pitching is most likely due to injuries IRL. It also may be influenced by a wider talent distribution. At the default setting starting pitchers do not get injured enough. Now that may have been fixed, I don't have enough playing time to see.
On the batting side it may be due to a wider talent distribution. I think it is very difficult to replicate real life "opportunity performance" by certain players in a computer sim. Markus cannot control the distribution of base out states that occur each year. Those base out states produce results that may be distributed slightly differently in-game vs real life.