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Old 03-24-2014, 06:03 PM   #785
JeffR
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Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,248
Quote:
Originally Posted by thinkpad View Post
This is a normal game started with the latest patch. About as generic as you could get. Nothing tweaked.

Stuff like this ruins the entire integrity of a SIM, and essentially forced me to turn off the game after game 1.

If I'm missing something, please advise. Thanks.
It's explained in the first section of the patch notes, but briefly: starting with the March 5 rosters (which in real life are assembled via saved cap space and long-term injured reserve exemptions) puts several teams far above the cap, by a much greater extent than they can quickly adapt to. They try to adjust, but for various reasons the only immediate solution for some of them is sending a large number of players to the minors to get under the cap until they can make deals to free up space. The teams do manage to adapt within a few weeks, so the guys sent to the minors will typically only play a handful of games there.

If you don't want to see that happen, it can be avoided by starting with the Opening Night rosters, which are all cap-compatible.
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