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Old 03-24-2014, 01:56 PM   #10
Questdog
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Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
Posts: 16,142
Quote:
Originally Posted by Papa3 View Post
Awesome, awesome stuff man! I truly appreciate it. But i do have one question. I'm not sure why a 162-game schedule isn't possible for the 12-team, 1-division setup. Is it because it needs to be weighted with intra and interdivisional play to come out evenly?
When all teams play in one division, you should have balanced schedules to insure that all teams are playing the same teams the same amount as everybody else. Otherwise, some teams get a slight advantage by playing weaker teams more often than other teams. With a 12 team league, this means 154 games (14 games against each opponent). The next highest total allowed in a balanced schedule would be 176 games (16 vs. every other team). You could make up the 8 games with inter-league play, but this would unbalance the schedule. Not a huge deal, but I don't like teams getting any kind of advantage, however slight.

Quote:
Originally Posted by Papa3 View Post
Also, I just realized that I think you're the guy I need to thank for my favorite mod, the names you did are absolutely wonderful and has made OOTP mimic real life perfectly. Fabulous work my friend. Oh, and I'm looking forward to finally seeing a "Kotler" in a game, you put it in there.
Thanks!

Quote:
Originally Posted by Papa3 View Post
While I've got your attention, maybe you can help me with that too. I put the blank nicknames file in but I'm still getting those awful nicknames so I have to play in commish mode so I can delete the nicknames that keep popping up. In advance, I thank you for helping with this too.
You have to have the blank nickname file in place BEFORE you create the league. Once the league is created, the game does not read the name files anymore. Re-importing the name files does not work because it only adds the names from the new file and does not remove any names that are already in the game.
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