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Old 03-12-2014, 03:03 AM   #20
JeffR
FHM Producer
 
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Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,427
Update: Testing of yesterday's build picked up a few problems, but all of them are either stuff that doesn't have a serious impact on the game (e.g., AI-run teams firing coaches a little too quickly), or can be fixed with with a minimal amount of code changes and won't require long to test. The only thing that's really worrying me right now is a bug that's preventing some CHL (junior, not the Central League) players from being demoted to their club's affiliate team, but I think I've narrowed down the cause of that, and, if I'm right, it should be something that Malte can deal with fairly easily - and it's testable right from the start of the game, so it's not something we'll need a day to verify as fixed.

We've got a couple of test games in the 10-15 year range now (that I know about, there may be more that testers haven't reported in on yet) with no crashes; we'll be combing through those in the next couple of hours to look for long-term problems with roster maintenance and league stability.

After that, assuming no serious issues are evident, there'll be one more build with the minor fixes, brief testing to ensure they all worked, and if we're OK at that point, that'll be the one we release. Getting it ready for download will take a while (and Sebastian mentioned to me today that the Mac version is going to require a little longer than normal to prepare this time around, so that may hold things up slightly), so a release in the next 24 hours isn't a given, but it's within sight at this point.
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