Quote:
Originally Posted by Ike348
Good point, but the PBP usually says "Close play for the second out!", or something to that effect. You could also challenge when your player starts arguing, or if, on a steal or something, your guy has a 100 steal and the catcher has an arm of 5, the pitcher threw a knuckle curve and your guy was called out.
You could make it work.
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While this is true, this gets into the murky area of whether the game is going to get calls "wrong" on purpose, so that the player can challenge, or overturn "correct" calls based on a dice roll. Both are bad ideas, and I honestly see no other options for how this could play out in a text sim.