Quote:
Originally Posted by Francis Cole
When the game starts will probably be just before the HOF game. It's certainly not going to be before the draft, as that goes into historic leagues which will not be for V1 
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Not sure I see the connection.
For fictional leagues it would be far better to allow the league to start as early as possible. Allow the user to sign free agents (or have an inaugural draft, if the user prefers), then progress to the initial amateur draft, then to training camp, preseason games, and then on to the regular season. Get the user involved in the building of their fictional club right from the start.
For leagues based on the actual NFL, then starting in the preseason period for the first season makes sense since the roster for each club is a known element and the user can then make their own choice as to who makes the final cut for opening day. An alternative is to have the opening day roster version available so users can jump to the regular season and focus on playing out the regular season with those real-life rosters if they so choose.
Basically, what I'm suggesting is that when a league starts should depend on the type of league it is. Fictional leagues should start at a different point from current-day NFL leagues (which should probably have two different opening points of their own), and historical leagues (whenever implemented) should likewise have their own league starting point that best fits it.
Fictional, current-day, and historical leagues are all different entities, with different focuses, so it'd be best to not try to shoehorn all these into the same starting point for a league's inaugural season.