Quote:
Originally posted by PineTar
In just kicking the tires a bit in the spreadsheet... the way you've built your factors and relationships leads to league average HR factors of less than 100 a vast majority of the time. I would think that you would want an even distribution of the random generations based around 100. Any thoughts?
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Yeah, the program was kind of slapped together, so it certainly has some flaws. The HR factors indeed seem to average out consistently around 95 or so, which I thought was close enough to work with, especially since the average, 2B, and 3B factors seem about right. As I have time, I'll undoubtedly tweak the numbers a bit more (the answer to the HR factor lies in the wall heights, I think). There should also be random generation of the occasional symmetrical park (boring though they may be), which will be easy enough to add in. Until then, though, if you press F9 enough (5-10 times), you can get an average distribution that is about 100 for each stat. And of course, remember that it is a 100 average for 30 parks. For 10 or 40 or any other number, the averages will be skewed anyway.
Hope you find it useful!