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Old 02-01-2014, 12:06 AM   #5
endgame
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Quote:
Originally Posted by oldtimey View Post
What bugs me the most is that the AI does not need to warm up pitchers in the bullpen. This aspect of the ingame experience has been done well aynd has represented the prevailing trends of Major League Baseball by other sims since Earl Weaver Baseball in the 1980s. To have no warm up strategy and not have this be a part of a game's late inning drama does not truly represent Major League Baseball. My experience stops at OOTP13, so if any of this has been corrected in 14, I apologize for being redundant. The play-by-play doesn't address the starting pitcher's fatigue or the strategy involved in the choices of relievers. When a pitching change is made, all you see is "SUBSTITUTION" and the new pitcher appears. And when the reliever is brought into a save situation, his current save stats for the season is not indicated. Again, if this different in OOTP14, I will shut up. This is the first of a few problems I had with OOTP13 in-game, but it definitely is the issue that bugged me the most.
Hehe...you don't have to shut up about anything. I wouldn't have invited you to talk about it, if I wasn't ready to hear what you had to say.

Warm up strategies for the AI. Agreed. Want this feature badly myself. In fact, it may have been v12 or v13 in which it was originally planned to be incorporated but either proved too problematic or simply took a back seat to other more pressing or popular demands. I don't know, but do know I still advocate its inclusion. I may represent a minority, but like you, the strategies and outright liveliness of the managerial possibilities is one I'd truly enjoy. It's worth resurrecting interest.

Play by play issues can, for the most part, be addressed, unless they're hard-coded descriptions written and entered by Markus, but there may be room for improvements relative to the areas you've mentioned. I happen to know just the guy who can chime in on this, if he hasn't by the time I inquire.

v14 does- and I don't know if does every time -include references to the number of saves and often blown saves as well. As goes references to the fatigue level or indications about why a particular relief choice is made? I would quickly agree we can tweak this to improve the in-game experience and make us feel more involved in the big picture. Knowing why, in order to appropriate the terminology is a different matter. I don't know if we've the means to get the rationale behind certain decisions, but if in a future version we can, then it's a matter of added pbp phrase tokens to display those more readily. Can it improve? Sure. Will it do overnight? Doubt it, but I wouldn't rule out a future patch. In-game is an important part of the game to many of us and we can always help champion the cause if we are able to demonstrate the needs and proffer a reasonable solution.

Back to the AI bullpen movement for a minute. I think the problem there is the sheer number of ramifications and, oh how I love the word, permutations, that are necessary. Let's explore just how that would work.
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Last edited by endgame; 02-01-2014 at 12:08 AM.
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