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Old 01-31-2014, 07:40 PM   #11
JeffR
FHM Producer
 
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Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,434
Quote:
Originally Posted by BostonStrong View Post
why would they make a football game 2d and not fhm?
Francis developed the 2D engine for the football game on his own, before pitching the game to Markus, so the long, ugly process of doing that was already largely done by the time he joined OOTP. There are also big differences between developing 2D engines for stop-and-go sports like football/baseball and continuous-motion ones like hockey/soccer; it's a little simpler to design that kind of an engine for a sport where the action is broken into discrete segments with player positioning reset at the beginning of each of them.

And hockey takes it a step beyond soccer by requiring things like in-play substitution of players, a physical boundary around the playing surface, and that surface involving a very different set of physics - I remember Riz's earliest test builds of the EHM engine, it was just a puck you could bounce around the boards, it took him a while to simply get it to slide and rebound in a believable manner.
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