Thread: Stat Accuracy
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Old 01-31-2014, 02:06 PM   #14
Pacoheadley
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Join Date: Feb 2012
Location: Kincheloe, MI
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Quote:
Originally Posted by adaher View Post
Football is HARD to do right and I don't think anyone has yet come close, at least compared to the accuracy of baseball sims.

Plus there's SO much variation in player performance depending on the performance of his teammates, unlike baseball where individual performance is fairly easy to figure out. Put Babe Ruth in his prime on the Chicago Cubs and he's still the best player in the game.

But take Mark Rypien away from the Washington Redskins and he's an average QB at best. Likewise, you've got those Denver running backs where for years anyone could rush for over 1000 yards. Would Terrell Davis do as well on the Miami Dolphins?

It's probably less of an issue if you're using fictional players, or keeping players on their historical teams, but doing a historical-league type thing where players can go anywhere is going to be devlishly hard to get right. I salute you guys for trying.
For this reason I hope they find some way to make coaches extremely important without just giving away all the coaches ratings very easily. Some sort of hybrid with ratings and schemes and other hidden ratings possibly? Coaching is such an important part of football compared to baseball, but I know that this is a challenge Francis is up for
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