View Single Post
Old 01-31-2014, 01:38 PM   #7
Fyrestorm3
Hall Of Famer
 
Fyrestorm3's Avatar
 
Join Date: Aug 2011
Location: Tampa Bay, Massachusetts
Posts: 2,928
Quote:
Originally Posted by chriskelly View Post
well, the last number of expansions have pretty much had the same rules, and have definitely had the same concept....you protect a number of players, lose 1, then pull back more. I'm not technical enough to know how hard this is to code, and to hold the expansion in "waves".....but I would assume it would be a matter of using the existing logic and repeating it 3 times.
The only issue I see with it is that it seems clunky; right now, teams have to submit their Protection Lists on one screen before the draft, and then head to the draft screen on draft day. If they simply looped the functions, now you'd have to back out of the draft to submit a revised Protection List, then go back into the draft, then back out of it again... There'd also be the issue of re-starting the draft for the next round; I don't think OOTP can pause and resume a draft, so each iteration might have to be classified as a separate draft. Also, each Protection List would have to be labelled separately, to stop the second draft from starting unless the second Protection List has been submitted, etc.

It's all doable, but I think it would take a lot more work than just repeating the existing logic.
Fyrestorm3 is offline   Reply With Quote