Quote:
Originally Posted by Bottom Of The Sixth
Thanks for the suggestions.
This league was originally created in OOTP11, which I played out the 1st year. After experiencing some issues in which I received no reply to my support ticket and also not finding anyone on the forum boards that was able to offer any helpful suggestions, I was forced to transfer the league to OOTP13.
I first uploaded it to OOTP12. As soon as my league was on OOTP12, I immediately uploaded it to OOTP13. After it was on 13, I played out my 2nd full season which is when I started to notice the issue with the starting times. Currently I am early in the season of playing games for season three.
With all that you have suggested, I am starting to wonder if I am better off scrapping my league and recreating it from the ground up, on OOTP13 and starting all over. Needless to say I am a bit confused.  I did not experience any starting time issues until I started playing my games on OOTP13 in season two. I am not sure if something was not correct in OOTP11 or it is something in OOTP13 that is causing this all to happen.
Either way, thanks of all of the help and advice so far. It is greatly appreciated.

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Well I can assure you of one thing....that world.xml has no errors. I created a new fictional game in ootp 14 using it and everything is fine. Wisconsin shows as a Nation and state and I can edit all the cities. Their time zones are all correct utc -6. If I'm correct, your problem started when you started to use this world.xml in your existing game rather than something wrong with your setup or the game itself.
When using a modded xml file it's always best to use it with a newly created game not an existing one. Especially one that has been imported from earlier versions of ootp.
Bottom line at this point is that it'll be much easier to start fresh rather than try to manually fix everything...
Good luck and sorry I couldn't be of more help.