View Single Post
Old 01-24-2014, 02:47 PM   #6
Fyrestorm3
Hall Of Famer
 
Fyrestorm3's Avatar
 
Join Date: Aug 2011
Location: Tampa Bay, Massachusetts
Posts: 2,928
Quote:
Originally Posted by Markus Heinsohn View Post
Schedule generation is one of the most complex things to code, unfortunately. There is a reason why all real life schedules are created by hand in a process that takes weeks. So, don't expect the schedule generator to change in OOTP 15, sorry.
This has always been my assumption; in that case, I strongly suggest that the "schedule length" portion of League Evolution be set OFF by default.

This thread is just the latest in a long line of issues that have resulted from the schedule generator being unable to handle the new season length set by the game. Bwburke has another link in his signature.

If the schedule generator can't be changed (and I understand why, trust me), then we're faced with two options: turn League Evolution (or at least the schedule length portion) OFF by default, or make it so that the schedule length only changes to a setup that the game already has a schedule file for. It breaks the game otherwise.

EDIT: Three options, actually, since the issue is mostly with the game's inability to generate interleague play. You could make it so that the season length is not allowed to change if Interleague is enabled.

Last edited by Fyrestorm3; 01-24-2014 at 02:52 PM.
Fyrestorm3 is offline   Reply With Quote