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Old 01-09-2014, 11:51 AM   #45
BIG17EASY
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Join Date: Jun 2006
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Quote:
Originally Posted by EvilGenius View Post
Perhaps this belongs in another post, but I'll throw it in here: I think storylines should be expanded --yes, expanded! -- to the point where they're common. Just make most of them benign, so that you never really know what's happening, but it puts ideas/hopes/doubts in your head -- placebo effect. And it gives you something to read as you're simming out the season. Better immersion without adding any core code.
As someone who doesn't use storylines, I agree with this. Part of my problem with some of the storylines is that they have an "out of the blue" factor. Putting myself in the OP's shoes, I'd have an easier time accepting losing my top prospect to a career in golf if I had known when I drafted him or at some point early in his career that he was a scratch golfer good enough to play professionally. Maybe an e-mail in December saying he won a celebrity golf tournament at Pebble Beach, or something like that, would add some depth and background. It would at least add some context to the situation even if it might not immediately make me think he's going to quit baseball in a year to be a golfer.

But on the flip side, I realize that would be A LOT of work for the developers and the volunteers who help with storylines.

Last edited by BIG17EASY; 01-09-2014 at 11:53 AM.
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