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Old 12-27-2013, 08:43 PM   #12
Honorable_Pawn
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Join Date: Mar 2008
Location: Tampa Bay
Posts: 6,407
Quote:
Originally Posted by GoNATS View Post
Many thanks for detailed response, very helpful, especially your thoughts re AI Eval. My hunch was that the defaults were quite good especially this late in development. I don't know that I'd even touch the stat outputs (I.e. League totals modifiers/ PCMs right?). Have you messed around with those? I imagine it might be fun just for kicks, otherwise hands off if you want realistic stat outputs.
When I feel it is time for a change in stats output I just select a year and load whatever is there. Stat output works very well on the macro level and pretty good on the micro. Naturally, we can nit-pick but all-in-all the stats produced are very good.

Once you have comfort you'll find yourself tweaking to get what you want.

One more suggestion if I may:

Don't spend a lot of time on set-up on your first few universes. Play with things...experiment. You need to break things on a universe that you can stand to lose.

Like me...I almost quit OOTP because I had invested so much time in set-up of a Florida League. I didn't realize that deleted player ID's were recycled. One time I mass deleted a bunch of free-agents. It screwed up links to all kinds of stuff in my history section.

I ended up scapping the league. I learned to always retire. Never delete. These things you need to do before you settle in on your "Keeper". Coming from FBM you probably already know what I mean.
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