Quote:
Originally Posted by jslmsca
Not to be an apologist, but it's not that simple. First, the simulation engine could not just be ported over since baseball is a completely different game. Football Manager would probably have an easier time of translating a "pitch" into a "rink" and modelling player interactions since a soccer "pass" could be equated into a hockey "pass" but even then, the play area is substantially smaller, the number of players involved different, the interactions and events unique between the sports. That's large enough of a job in itself but now you're asking to take a *baseball* engine and convert it to hockey? It make sense that a new engine needed to be written.
Second, other engines such as finances could possibly be incorporated with tweaks to accommodate different CBAs, salaries, team budgets, etc. The big assumption here is that OOTP was developed in such a way to support a "plug-and-play" system. Did OOTP have the foresight to do this, in anticipation of eventually developing a hockey game? My guess is probably not. As a developer, I know I've wished to make re-use of elements in our products and ended up just having to rewrite them because the architecture did not support a simple "plugin" of existing code. It wouldn't surprise me if it's the same case here.
Why can't SI port Football Manager to the National Football League? It's just not as simple as it sounds.
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But at the same time how ai gm's value their players and a development engine could have easily been ported over because in theory ratings can exist in a vacuum. Free agency and how contracts expire certainly could have and so could a development engine.
And let's not forget about the UI which in my opinion is SERIOUSLY lacking as compared to OOTPB. Or even just the star system.... Reports... The way stat pages appear...
There is A LOT that could have been used from the start. The ingame engine etc i completely agree with you. But financials contracts trading UI trading.. Those are all things that could apply.