Quote:
Originally Posted by injury log
And if you are planning to run empirical tests using 'average' players, be aware that the average ratings values in any default long-running fictional league do not tend to be 50/100. I think you'll find the average ratings for starting pitchers tend to be closer to 60/100 (a bit higher than that for Movement, and a bit lower in Stuff and Control). Batting ratings tend to average out closer to 50/100. And if you plan first to determine reasonable ratings averages as a baseline, I'd suggest simming ahead at least 10 years after creating a fictional league. The distribution of ratings values at league creation seems to me to be a bit of a mess, and is quite different from what you'll find after the game has had a chance to get a few draft classes to the Majors.
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Yes, I'm aware of those issues. When I said "average" team, I meant "a team with ratings of 100/200 wherever possible." Then I can pump up the individual attribute being studied to 200/200 and see how many wins that buys. I don't think it really matters so much what baseline I start from, as long as I can calculate the number of runs or wins per unit change in attribute. I'll probably just use the simulation module, which means I don't have to worry about players aging or changing teams or whatnot.