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Old 11-06-2013, 06:49 PM   #30
injury log
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Join Date: Apr 2007
Location: Toronto
Posts: 9,162
Quote:
Originally Posted by Orcin View Post
The old system worked fine.
No, it demonstrably did not "work fine", at least if you compared OOTP to real life baseball, using any number of benchmarks. The success rate of late round picks, the preponderance of recent draftees on top prospect lists - OOTP was way, way off before.

And I think BIGEASY made the most important point in this thread. If you have a draft class full of high potential players, the game needs to kill most of them off later on. So maybe draft day is more fun, but it's a lot less fun watching what happens to your picks as the seasons roll by.

Lastly, with so many variables that influence the appearance of a draft class, I often wonder in threads like this if people are even talking about the same things. Sometimes it's the league setup someone uses, not the OOTP draft model, that is responsible for a weak-looking draft class. So it would be helpful if people mentioned whether they use feeders or an auto-generated draft class, whether scouting is on, whether their scout 'favors tools' or 'favors ability', what scouting accuracy is used, if the league is using the MLB roster set or is purely fictional, and how many years the league has been running. The star rating is based on a comparison with the existing players in your league, so if the ratings of your established big leaguers are inflated for some reason, that will affect the appearance of your draft class as well.
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