Quote:
Originally Posted by Déjà Bru
Not putting ANY pressure or criticism on you guys whatsoever, but if I were a historical/modern day actual player, I think this would bother me. I know that personality traits have an effect on player performance and team results. Anybody that you left with low intelligence or low work ethic is not going to play as well in the game as in real life, for example. Again, not a criticism but a point to remember, I think. One more reason for me to prefer the fictional worlds that I create.
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Well for 95% or the players, it's just hard to get that kind of info. For example, how would you rate Strasburg in all those categories? What criteria is there to use? Now ask that question and try to find the data 10,000 or more times for all the active players in the MLB quickstart. You can see the issues involved.
As I check, I can see that Strasburg was actually given his personality ratings manually. For some it's clear why. High greed, low winning team and lowish loyalty are likely because he's a Boras client.
For those who are well known and have enough info available to make those kind of decisions, we do change their personality ratings.
Jeter is great across the board, for obvious reasons. But for most guys, it's hard to have solid criteria to rate their personalities and feel good about being accurate.
That being said, this got me interested enough to look through the db at the history of the ratings changes. I see that the personality traits have actually been changed for a lot of players. I guess I may have spoken too soon.
It's not something I do much of since I'm mostly focused on prospects and draft eligible guys, who have very little personality info available. Apparently though, the guys who deal with MLB players make more changes to personality traits than I was aware of.
EDIT: Just to add some info about this, since it's a very good point.
Quote:
Originally Posted by Déjà Bru
Anybody that you left with low intelligence or low work ethic is not going to play as well in the game as in real life, for example. Again, not a criticism but a point to remember, I think.
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The editor we use to create players actually generates very neutral personality ratings for everyone. So no one's going to get really low ratings by accident. If they are really low or high then they were likely manually set by us.