Quote:
Originally Posted by JeffR
By the logic you're using, the guys at Sports Interactive must be completely incompetent, since Football Manager takes longer to sim than FHM does, and soccer seasons are only half as long as an NHL one.
Have a look at the "Explore World" view in both OOTP and FHM. An OOTP game set up with all the optional leagues has around 8000 players. FHM starts with about 35000, and is designed to stabilize in the 50-60000 range. FM's database is somewhere around 250000 (although you can specify that only a portion of it be used.) There's a trend there: the more talent is dispersed in the sport, the more leagues you need to have represented in the game to model the world correctly - MLB owns the vast majority of top-level baseball talent, the NHL shares the best with several European leagues, and in soccer the world's best players are spread even more widely. And the more leagues you have, the more players you need in the game to provide them with a base to recruit from. We complicate it further by having playable junior leagues, which many people enjoy playing but require the player base feeding them to be expanded even wider.
It's not a matter of receiving "the same development and support as ootp"; it's a question of what's required to do a good job of modeling the sport. All the development time in the world won't help when there are 4-5 times as many players and leagues for the game to deal with. And nowhere did I say that the game won't get faster (in fact, I said exactly the opposite.) But the original poster was asking for 3-minute seasons, and that's just not a realistic outcome anywhere in the near future.
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If you were able to make fictional mode similar to ootp in a sense that only the leagues are in the world that the user creates then it would be possible.
Historical mode gets rid of all leagues and it simulates very quick. If FHM allowed the user have a blank page with no leagues then add and create ones that he wanted, then we would see the speed that ootp has.