Quote:
Originally Posted by drksd4848
Here's what I'm talking about :
Strat-O-Matic Realism - YouTube
See: Animation first that last for about a second, then pbp. Very simple and it just works better.
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Now see, this is just personal preference, but I don't agree one bit. I want the ball animation and the play-by-play to happen at the same time, as if the announcer is calling the play as it happens. And the way it works right now (set at full detail, normal speed, per character delay), that's exactly what you get, give or take. Occasionally the announcer is a bit slow on the uptake, but it's not a major difference.
I'm going to assume that you have the PbP set on "Short PbP" instead of "Full Detail," and therein lies our difference. I can see how having it set to Short PbP would make it appear as though the ball is moving slowly (since the PbP finishes very quickly), and would also lend itself to having the animation before the call (so that you "watch" the ball move and then get the notification as to its result). But as I play with Full Detail, I would definitely hate to see anything resembling how it's done in Strat-O-Matic. I like it as-is. It feels more "real" to me to have the play-by-play build up the moment ("Fly ball to right... Hunter sprints after it... It's struck well... At the wall... He leaps..."), and having a quick animation that finishes before the PbP gets to the result would greatly detract from the experience for me.
I do, however, agree that a fly ball or ground ball animation would vastly improve the experience. I know a lot of people around here have called for that in the past.