Quote:
Originally Posted by chucksabr
Are you manually setting the salaries on the financials page, or just adjusting coefficients and letting the chips fall where they may?
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I have a general setup that I have used in all other leagues which works masterfully... all the credit goes to Orcin, but I generally use:
National Media: $20M (all teams get same)
Local Media: $25M
Merch: $10M
Cash Max: $8M
I either use $8 or $10M for cash max, but have toyed with different settings over the past few days as far as that goes. Here's my salary and development settings:
Dev: $8M
Scouting: $5M
Coaches: $250K
Minimum: $450K
Super Star: $18M
Star: $12M
Good: $8M
Above Average: $6M
Average: $4M
Below Average: $1.5M
Fair: $800K
Poor: $600K
Refresh of the financials indicates a $90M average payroll with right around $135M in total revenues.
All my research tends to indicate that these higher contracts are the result of so much extra cash entering the league... trying to figure out ways to combat that now. I've messed around with the revenue sharing models, but its not really giving me the results I like.
I think the co-efficients are going to be my best bet -- but it is a fictional universe, so if it winds up that the best way to go is just with the chips falling as they may, then that will be what I'll do.
But, writing a story on something, its imperative that I'm as well setup for the long run as possible. That's why I haven't posted my first update in that thread past the backstory/setup point.