View Single Post
Old 10-13-2013, 10:23 AM   #3
jaysdailydose
Hall Of Famer
 
jaysdailydose's Avatar
 
Join Date: Nov 2012
Posts: 2,325
Quote:
Originally Posted by endgame View Post
I understand. I run a 48 team as well and, having run large leagues before, set the coefficient to app. .30 or less and adjusted salaries further in the setup. 3rd year and the highest paid players tip the 17mil a year mark, just the way I like it. Cash is set at app. 30mil or less. So far, so good. FWIW
I'm going to test the setup at a .600 co-efficient, but it feels "weak." Here's my rationale...

If I'm adding 18 teams to a 30 team league, I'm making the league 60% bigger... so, since it doesn't "default" to keep the teams on the same salary level as a smaller league with the same finances, I'm using the .60 to simulate "sixty percent of the money available."

Obviously, this isn't truly the case, but it did appear to do wonders for my sanity on the original test and I'll probably settle in somewhere between .60 and .80...

Either that, or I'll just let it run and say "Them's the breaks, this isn't your daddy's MLB, it's the USB!"
__________________
Manager - Motor City Marshals
Perfect Manager/Discord Name: jaysdailydose
jaysdailydose is offline   Reply With Quote