Quote:
Originally Posted by injury log
It's funny - you think that Trade Block players are not easier to acquire, but should be, and I think Trade Block players are easier to acquire, but shouldn't be.
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Yes and it may have been confusing. I don't want them easy to get in the example PSU used. I agree that is a flaw, but not one I'm seeing in my game. Perhaps game type has an effect on these issues
I want them to be easier to get based on their value to their current team. I understand the Upton case you cited earlier but right or not the current trading block in OOTP is generally filled with overpaid duds. That status equates to reduced value and the AI should adjust accordingly. The AI should parse offers that reduce the cost of releasing the player because in the rank of values, releasing a player is the next step after the trading block.
Any offer of any player that reduces the cost of releasing the player by half or more should be almost automatically accepted. Any offer that includes a player of the same position or one that can play the position should have the AI opening the cash drawer even more. This applies to any combination of cash or contract exchanges. The bigger the contract the more the AI should be willing to give in cash.
Please note the AI already does this in the shop player exchange. Many of the offers are for decent performers not on the block that have bigger contracts than they should. It seems that the AI is saying that it has a cheaper replacement in mind.
These comments also apply to players on waivers. The AI consistently and wrongly lets players be claimed off waivers in spite of trade offers because it won't reduce the expected value. It's already made the decision to lose the player, why it would refuse to consider a asset in return escapes me.
My impression is that money, payroll, roster placement and player value seem to exist as separate entities. It's the only way to explain why a player on waivers and a player on the block get treated like they are core assets.