Quote:
Originally Posted by Scruff
Whereas in another game, the engine might first determine if a ball is hit at a fielder, then if so, a certain percentage of those plays would become errors, based on the fielder's error rating.
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After playing OOTP a long time, I'm pretty darn sure that this is how the game handles it. Generating errors per game would be a really odd way to handle it and I can't imagine how OOTP's play by play engine would handle that way of generating them.