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Old 09-21-2013, 10:09 AM   #4
Hal_10000
Minors (Single A)
 
Join Date: Jul 2005
Posts: 58
So I did a little experimentation, copying my league and running it 30 years ahead to see what various choices for player origin produced. For anyone who is curious, here is the result:

Fixing the percentages for any large number of nations was a disaster. The "Random percentage" is drawn from nations that *don't* have a fixed percentage. So if I fixed all the "Excellent" nations and left 35% random, suddenly, all the good nations had huge percentages. If I fixed those, suddenly the average ones did. If I left one excellent nation unconstrained, it would quickly dominate the league.

I also tried setting it for 100% random. This worked OK, except that the USA ended up with only a handful of players for some reason. Not sure why this is.

In the end, I found the best thing to do was to fix the USA at percentage I wanted (35/40% for player origin/amateur) and leave the others as random. This produced 25% of the league from the USA (not sure why that's lower tha the set percentage) and other nations distributed reasonably, though I might still tweak a few or try a sim with the amateur draft pool set to 0% random and only from nations rated excellent.

I realize this only matters to my unique circumstance -- having a global league where unusual nations (China, Vietnam, Bahamas (?), Thailand (??)) have excellent baseball ratings because I've had numerous teams located there for 30 years. But just in case someone else needs to tinker with the player origin engine, I thought I'd put this up.
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