Quote:
Originally Posted by Penfold75
It is a hockey game done by baseball people. Some of the features missed are 'hockey' features. Some of the bugs that have been 'fixed' I think only occurred due to 'baseball' rather than 'hockey' knowledge.
I got a PM from a guy who offered some 'hockey' input and he said it was pretty much ignored.
** This is an opinion expressed by the poster. Under Freedom of Speech he is allowed to voice this without being told to 'Get A Refund' **

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Not going to tell you to "get a refund". In fact the way things are being handled here is very, very good, kudos to you.
Just wanted to comment because I'm not sure the baseball people vs. hockey people assessment is entirely accurate.
The baseball people at OOTP are Markus and Andreas who are the bosses, but aren't directly involved in working on FHM.
Of the FHM crew Jeff is definitely a "hockey person" he was on the EHM team, and so far as I know has never worked on OOTP at all.
Sebastien is a professional programmer more than a "baseball person". He's worked on IOOTP, but so far as I know, not on the "real" OOTP.
Malte I'm less sure about, but he has never posted regarding OOTP, that I've seen, not even on the beta forums, and only showed up on the team at the same time FHM started.
So I really don't think that this is a case of "baseball people" vs "hockey people" at all. Just a case of a small team having to create a big game.
As for the advice thing, would you really want a dev team to immediately implement any and all advice they get from everyone who bothers to send them a pm or email, "hockey" advice or not?
Surely we can agree that a game that was created by implementing all suggestions, even if they're good ones, would be a complete and total disaster. They have to pick and choose and prioritize. So I wouldn't read too much into whether any specific persons advice was taken immediately or not.
From my own experience, there are a great deal of features and ideas that I and other valued members of the OOTP and FHM beta teams have suggested that haven't yet been implemented and may never be. They're good ideas, but perhaps too hard to code or just don't fit in with the teams vision for the game.
But there are also many ideas we've brought up that have been implemented. In fact that's one of the reasons I love OOTP Developments, the team is very, very good about implementing and handling suggestions and feedback from their community.
I fully expect the FHM team to be the same, once they get over the initial hurdles of getting the game to be stable and reliable.
Just my two cents worth.
Anyway, please keep up the good work of being in the group of folks that're pushing for a better game, but doing so reasonably and intelligently. That sort of effort on your part is much appreciated by me and no doubt others too.