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Old 09-14-2013, 09:22 AM   #53
Bluenoser
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Quote:
Originally Posted by seankaye View Post
I think FHM, for an initial release was very ambitious and therein lies the problem.

There are a ton of features and functionality and the game breaks the Pareto Principle (the 80/20) rule.

Basically 80% of the people who buy the game will use 20% of the features, so as a developer it utterly behooves you to make sure that 80% of your time is spent on building that feature set.

But things like flexible league structures and vast numbers of playable leagues are complicated and require a ton of effort to create and maintain. So instead of having multiple levels of leagues in England, that time should have been spent perfecting something else in the game that the vast majority of people want to be as good as possible like the AI.

The other problem that arises with this broad approach is now, a small team has to support that broad feature set.

I applaud the ambition for sure, but sometimes less is more.

OOTP Baseball has been using a small team to support a broad feature set for 16 versions now - it hasn't hindered the growth/development/support of that game. Why would it be different with this one?
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