We'll be putting out the first patch on Friday/Saturday (probably the former, but it could go the extra day if anything serious is discovered late.)
The crashes when viewing players from the draft preview, during the draft, when signing players after the draft, etc., are fixed. The problem happened when we enabled the home-away splits in the player profiles during some late fixes/upgrades to the stats before release. The code conflicted with the system that generates stats in non-playable leagues, i.e. where most draftable players come from.
The trade screen crashes (mainly issues with adding/removing players from trades and scrolling through offers) are also fixed.
The issues with being unable to re-sign your own players have been dealt with; that was a problem was a conflict with the way player rights are handled.
Sebastian and Malte have a list of priority fixes they're working through; I wrote that up last night based on yesterday's forum posts. I'll be going through today's posts for possible additions. Anything causing a crash gets priority; when posting crash reports it's very helpful if you describe very specifically what you were doing when it happened, or, if it's something that always occurs on a particular date, upload the savegame to the ftp site and post the details in the
bug thread.
I'm not happy about the volume or seriousness about the bugs that managed to make it to 1.0, particularly the crashing when the late builds were extremely stable. Part of it is a product of overreaching when trying to get "just a few more" features in for release, but there are also some issues with our testing and coding procedures that need to be addressed, and will be.