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Old 09-03-2013, 12:46 PM   #1
JeffR
FHM Producer
 
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Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,425
FHM Version 1.0 Now Available!

Yes, it's finally here. The release version of FHM is available!

New buyers are probably best off downloading from Franchise Hockey Manager: Downloads

Beta players can grab the files from
(PC) FHM - Update 1.0.0
(Mac) FHM - Update 1.0.0
(that should prevent the caching issues we occasionally get with people getting the wrong download when the same link is used)

PC Installation instructions: After you download the file just install it over your existing game (you don't need to uninstall the old version first.) Make sure to select the correct path to your game if needed.
Mac Installation instructions: After you download the .dmg file, open it, move the fhm.app file to your applications folder and copy over the old version.

After installation, the game should display "Version 1.0, Build 0" at the bottom of the startup screen; if it shows a different build number, you'll need to re-download and reinstall (and before doing so, make sure the update file you downloaded has been deleted and your browser cache cleared.)

Note that if you decide to uninstall and reinstall, you should first release one of your licenses via Preferences-License on the start screen.

Saves from previous versions are not compatible with this versions, but, going forward, all saves should be forward-compatible with patches and updates.

It's been an extremely hectic few days and I haven't had a chance to prepare proper patch notes, but, in general:
-stability considerably improved
-stats fine-tuned, longstanding issues with defenceman scoring and top players not standing out enough much better now
-some trading issues corrected, notably the revolving door that saw some players move over and over again
-game speed increased, particularly during the offseason
-many, many miscellaneous bugs fixed

As I noted elsewhere, there's a known issue when trying to start a game as the St. Louis Blues. We'll get that fixed in the first patch, coming at the end of this week, but will try to find a short-term workaround before that.
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