|
My thoughts on storylines. I don't think they increase immersion like they were intended to. At the end of the day, when I read a storyline, I don't even give a **** at all about what the "event" was since I know it it is a pre-programmed, randomly generated response. Whether the player broke his back chopping wood or burned his hand while cooking, all I want to know is how long he is out for. The only thing I care about is how this event will affect the ratings and availability of the player in question. Therefore, at least in my experience, it has not increased immersion, nor has it even been interesting. The only reason I haven't turned them off is that I've never seen a storyline really affect me significantly and I'm too lazy to find the option to turn it off.
I understand that random **** happens to players in real life, but I just don't like the idea of having programmed random **** in the game. The same goes for league evolution. I understand that league rules change over time but that doesn't mean I want changes programmed into the league. For example, once the league gave teams control over their players for an extra year and that just ruined the entire franchise for me. The entire dynamics of the game are changed and it's not realistic at all, despite the fact that in real life, changes do occur. IMO, sports simulation games should not factor in off the field random changes (this applies more to league evolution than storylines though).
|