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Old 08-24-2013, 07:39 AM   #192
Honorable_Pawn
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Join Date: Mar 2008
Location: Tampa Bay
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Quote:
Originally Posted by hefalumps View Post
Yes - here's an excerpt from the very first storyline in the default_storylines.xml file that comes with OOTP 14:




And if you page through the file, you'll see a number of stories that have positive "modifiers" with regards to talent, fan interest, fan loyalty, etc. Unfortunately, none of those positive modifiers have quite the same positive impact as the negative impact felt by a player retiring - that's why I gave my joking Cal Ripken cloning example - I'm not sure how you create a "positive event of equal probability and value" for someone donating a kidney and retiring; the only way I can equally compensate for subtracting a player is by adding a player, and I'm not clever enough to figure out a realistic storyline that would do that.
Anybody remember when the Mets in ?83? had some pitcher that they claimed could throw like 110 mph. They kept him behind a tarp and hidden from the media. It turned out to be a hoax. This isn't the same thing as what you are talking about but what it got me to thinking about is "scout finds".

Instead of getting the same default message a list of 10-20 different messages for these would help in that area. I know this is not a storyline feature per se but it's in the same vein.



As far as storylines and immersion. They definitely add to immersion. One of the premier hitters in my league cahsed down the robber and got injured. He was a skinny guy but a very good hitter.

Luis "Deathwish" Aguilar.

That event totally breathed life into the game. Aguilar has a story. To me, that is more important than losing him for a couple of games. The negative impact is more than offset by the fun memories.
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