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Old 08-23-2013, 03:22 PM   #93
The Wolf
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Quote:
Originally Posted by Questdog View Post
1. What is the official purpose for storylines?

To tell stories(insert some dots here)duh(more dots)

2. Why have there been so many severely punitive outcomes from storyline stories (loss of market size, fan interest, etc.)?

The severity of the penalties of the type you mention in parentheses have been reduced(dots)

3. Why are there so very few positive outcomes to storylines?

Because newsworthy stories are rarely positive in real life(dots)

4. Did the OOTP design staff believe that there was insufficient randomness in the game before adding storylines?

It was not to add randomness, but to add variety(dots)and to attempt to make the OOTP world seem to be populated by actual persons rather than sets of ratings(dots)
In no particular order:

1. Storylines have overwhelmingly negative outcomes. Real baseball does not. Right now turning storylines on can be a handicap. It certainly can be depressing or upsetting (see the recent thread on the death of a child).

2. The punitive outcomes were reduced, but still exist, and are unbalanced. Why?

3. Storylines significantly increase the randomness in a league. You are telling me that no one considered this or cares about it?

4. If the purpose was to tell stories, then why so many punitive outcomes? You can tell entertaining stories without them.
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Quote:
Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

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