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1. What is the official purpose for storylines?
To tell stories(insert some dots here)duh(more dots)
2. Why have there been so many severely punitive outcomes from storyline stories (loss of market size, fan interest, etc.)?
The severity of the penalties of the type you mention in parentheses have been reduced(dots)
3. Why are there so very few positive outcomes to storylines?
Because newsworthy stories are rarely positive in real life(dots)
4. Did the OOTP design staff believe that there was insufficient randomness in the game before adding storylines?
It was not to add randomness, but to add variety(dots)and to attempt to make the OOTP world seem to be populated by actual persons rather than sets of ratings(dots)
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