Quote:
Originally Posted by Nunyer
Also, OOTP doesn't quite handle this properly anyways. In MLB, a player on the DL can be sent to the minors for rehab at any time during his DL stint. In OOTP, the player must be both healed and done with his 15 or 60 days. So if your player has a 12 day injury sitting on the 15 day DL, he should have those three days available at the end to play for triple A, but he doesn't and you are forced to lose him for a few more unnecessary days if you want a rehab...
But usually, the difference between returning player + rust versus regular triple A call-up is still not enough to bother with rehab assignments.
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I think you're misinterpreting the real life DL rules. A player placed on the 15 day DL cannot play for 15 days period. Same with the 60 day DL. What you say above can't happen IRL. Note that most teams don't put players on the 60-day DL until they are sure they will be out that long. After the minimum time players may be sent on a rehab assignment if they are ready, but remain on the DL.
The only difference in OOTP is that players come off the DL. Seems like a minor issue in the big picture since the objective, getting rehab games, is accomplished.
Quote:
Originally Posted by hefalumps
And as LGO always points out, in real life, the player is still on the ML disabled list while they are on rehab assignment. In OOTP, they're in some special hybrid state where they're in AAA but not using an option - unless they get hurt again and the minor league manager gets a hold of him! Then all bets are off.
It would be nice if, for OOTP15, the rehab assignments could get modeled more after real life, incorporating what both Nunyer and I pointed out.
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See answer above. Putting an additional injury (OOTP game problem) aside, what does OOTP do wrong other than have the player come off the DL? I suppose being limited to just AAA for rehab, but again that seems like small potatoes.