08-19-2013, 11:50 AM
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#12
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Hall Of Famer
Join Date: Apr 2009
Location: Long Island
Posts: 11,741
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Quote:
Originally Posted by injury log
There was a lot of discussion on the beta forum about improving the way coaches and scouts work, and especially how their attributes are presented to the user, but there wasn't time to do anything about it, despite some interesting proposals. So if you're wondering whether scout/coach attributes are now 'fuzzy', the answer is no, they are no more 'fuzzy' than when the text-based ratings were first introduced back in v12 or v13 or whenever that was. Hopefully some interesting changes will be made in v15 or v16, since I think it's an area of the game that is substantially underdeveloped.
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Thanks for debunking the "conspiracy"!
Quote:
Originally Posted by injury log
You can sort of achieve what you're looking for just by making all coach ratings invisible. Coaches and scouts don't really have ratings, at least how OOTP models them, in real life anyway, so my dream coach/scout system does away with ratings entirely. Instead, coaches and scouts would have 'personalities' that might mesh more or less well with your team. So some scouts might drool over the toolshed athletes, and others over the scrappy grinders. And some managers might be fiery and strict, which might be good for a young and possibly undisciplined team, and some might be laid back, which might be better for veterans. And then of course managers could have strategic tendencies - some play small ball, some play for the big inning - and when hiring a manager, you could be hiring his strategic philosophy at the same time.
Anyway, that's what I'd like to see happen with the OOTP Personnel system, since right now hiring coaches is a boring task of chasing down the guy with the best numbers.
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Definitely, definitely.
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