Quote:
Originally Posted by VanillaGorilla
This would add to the fog of war in a way that would be, in theory, very simple to code, yet would offer a radically different experience than if the user knows how good his scouts are compared to his competition.
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You can sort of achieve what you're looking for just by making all coach ratings invisible. Coaches and scouts don't really have ratings, at least how OOTP models them, in real life anyway, so my dream coach/scout system does away with ratings entirely. Instead, coaches and scouts would have 'personalities' that might mesh more or less well with your team. So some scouts might drool over the toolshed athletes, and others over the scrappy grinders. And some managers might be fiery and strict, which might be good for a young and possibly undisciplined team, and some might be laid back, which might be better for veterans. And then of course managers could have strategic tendencies - some play small ball, some play for the big inning - and when hiring a manager, you could be hiring his strategic philosophy at the same time.
Anyway, that's what I'd like to see happen with the OOTP Personnel system, since right now hiring coaches is a boring task of chasing down the guy with the best numbers.