To think about muz's situation another way, with the amount of testing he has done if he were getting the "right" amount of streaks it still would not be good enough to say the game's design was "perfect." Sample size and distribution is the gateway to being able to say _anything_ with certainty.
But none of that keeps us from "feeling" things, and a game's fun quotient is directly related to how we feel, regardless of what is real.