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Old 08-01-2013, 02:37 PM   #29
JMDurron
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Quote:
Originally Posted by VanillaGorilla View Post
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The thing about teams shifting against pull hitters in RL, like Dunn and Ortiz, for example, is that the stats that are compiled by Dunn and Ortiz, upon which their ratings are based, come from having these shifts against them. Do you double penalize these hitters by instituting a shift on them in the simulation of RL when the resultant outcome used by the simulation is derived from the player having faced a shift IRL? This would not be an appropriate simulation of outcomes.

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To take that .260 hitter and bring him down to a .230 hitter by shifting in the sim would be a terribly inaccurate representation of game play. Just as it would be inaccurate to take the hit chart that shows the same ball placement by the RL .290 pull hitter who has dribbled 6 balls over a vacated 3B when he was shifted on in April (and because of that display hasn't seen a shift all summer) to make him a .260 hitter by clicking a "Shift" button in an OOTP simulation.
Editing down for scrollability for everyone else.

The double-counting is an excellent point. In order to properly apply this effect, you'd almost need PbP data (or perhaps a particular year in time at which you apply a "shift impact", or lack thereof to their underlying ratings) to adjust for which hitters did or did not accumulate their numbers against defensive shifts.

I don't think there's going to be a simple solution to this one.
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