Quote:
Originally Posted by Winnipeg59
Great reply.
In the original post I suggested there are many ways to tweak this, also not knowing how hard that would actually be...
Tightening the (what I would characterize as) ways to game the system would be my first wish to generally improve OOTP in these areas, but after that there are unlimited ways to tweak the challenges of the negotiation (either strictly in-game or via options in setup - whatever is easier on the development team).
I would love to have players come back with counter proposals as far-fetched as what you intially might propose (like a player option  instead of your team option, for starters - maybe even telling you that in the dialogue too).
I would love to have vets simply shut down negotiations a lot faster if you try to "mess" with them.
I love the idea above, the player's personality "attributes" playing much more of a role in their reaction or even more of a role in their on-field production and mood during and after a negotiation, possibly even just toward you?
All this would be behind the scenes stuff but in my opinion would make for even more immersion when trying to assemble and maintain a team. Every OOTP fanatic is different and one person's love is likely another's tedium, but I really hope this area can receive some love in the near future to take this game to yet another level.
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Fantastic post. In a league I am in we have seen all of these exploited.
1. We finally had to make a fix for the ridiculous team options, but you were spot on. We were seeing deals like $2M-$2M-$2M-$2M-$12M TO for a guy who wanted to 6-7M per season. Basically secure the guy for $2M per year then just decline the option and you get a great player for super cheap.
2. While I have found decreasing contracts to come in handy this can be very much exploited as well. Having a team who cleared a lot of space, we see contracts like $13M-$4-$4-5M TO. This contract was accepted over one that was $7.4-$7.4-$7.4-$7.4 with no option. That big one year seems to sway players.
3. I honestly think this is the more unrealistic and contract exploit you can find in the game. With almost every great young player who is just called up, you can buy our their free years and first year of arb with contracts such as 600k-800k-1.2M-1.6M. With the way the game works extensions, you are now extending off of 1.6M instead of an arbitration number of 5-7M. It has become the thing to do in our league, I have even see contracts like this given to great prospects who don't even have any service time yet. It's just way unrealistic.
I would love to see a lot of these tightened up in 15, it make the online leagues a lot more challenging.