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Old 07-24-2013, 07:17 AM   #14
JeffR
FHM Producer
 
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Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,244
Quote:
Originally Posted by GermanRocket7 View Post
Nevertheless I am of the opinion that implementing favorite teams or personnel would benefit the realism of the game greatly. See how Jordan Staal joined Carolina because he forced a trade to play with his brother? Things like these definitely add to the product, I'd say.
Favourite/disliked teams are already implemented, actually, although I think we need to refine the effect a bit. Player relationships are something that'll get developed in the future - what I want to have is a system that handles things a little more flexibly than just listing a few 1-to-1 relationships for brothers, cousins, friends, etc., and can evolve dynamically. It'll probably revolve more around groups of variable size and relationship strength, so the same model could handle different situations like a big extended Sutter-like family, a successful junior line wanting to stay together as pros, or a team's old-boys network that tends to hire each other.
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