View Single Post
Old 07-22-2013, 11:58 AM   #13
yzerwing
All Star Starter
 
yzerwing's Avatar
 
Join Date: May 2012
Location: Ontario/Canada
Posts: 1,945
Quote:
Originally Posted by mventres View Post
Trading SHOULD be difficult, and something that takes time to do. Rarely in real-life are trades determined within minutes. They can sometimes takes months to figure out. It would be awesome if the game can simulate this through negotiations with feedback between CPU and GM...even if it means "I like the offer, but I want to see how our roster does in the first X games first - unless you're willing to make an offer I can't refuse". From one aspect it's frustrating, but the instant-gratification trades simply aren't realistic...

A key part of trading/FA signing/etc is the ability to project into the future, or at least classify players as developing, prime, declining. For trading future draft picks this is a bit difficult as well, but a quick heuristic can be to use the last draft position as a starting point, then adjust for lost player production...
Not saying it should be easy, but if you are playing the game at all right now, the trading system is impossible to work with. Adding picks and players turns deals from ok to not. You can add a bunch of 1st round picks and decent prospects and not even be able to land second line type players.

Trades that are considered even, always are turned down and then adding things to those trades rarely gets it done.
yzerwing is offline   Reply With Quote