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Old 07-22-2013, 11:52 AM   #12
mventres
Bat Boy
 
Join Date: Jun 2013
Posts: 6
Quote:
Originally Posted by yzerwing View Post
Butchering a team isn't even a question at this point. Trading isn't difficult, it is basically impossible at this point. Not complaining as I am sure it is being worked on, just pointing out that trading is not where it should be. Player evaluations are well off at this point and adding picks turns a good trade into a an undo-able trade for some reason. Not to mention that rights of good players get you nothing,

Again, not complaining, just countering your point of the trading being only difficult.

Trading SHOULD be difficult, and something that takes time to do. Rarely in real-life are trades determined within minutes. They can sometimes takes months to figure out. It would be awesome if the game can simulate this through negotiations with feedback between CPU and GM...even if it means "I like the offer, but I want to see how our roster does in the first X games first - unless you're willing to make an offer I can't refuse". From one aspect it's frustrating, but the instant-gratification trades simply aren't realistic...

A key part of trading/FA signing/etc is the ability to project into the future, or at least classify players as developing, prime, declining. For trading future draft picks this is a bit difficult as well, but a quick heuristic can be to use the last draft position as a starting point, then adjust for lost player production...
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