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That would explain the huge number of players. (95 rounds X 30 teams) = 2850 players, plus 30 more because it's probably also set to generate enough players for 96 rounds, which brings the total to 2880.
Don't quote me on this completely, but I think the commish can fix this by deleted enough players to bring it to (30*30)=900 players, so you can draft the right amount of players, then manually generate another 150 or so low-level prospects to represent the undrafted players.
Everyone involved should back up before he does this, though, so it doesn't wreck everything.
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