Originally Posted by injury log
First just a few random comments:
- Markus has told me that the number of draft rounds shouldn't affect the actual amount of talent you're creating (except in extreme cases). A 40 round draft should just have more scrubs than a 20 round one, not more stars.
- surely no one expects drafting in the 12th round to be especially engaging? I'm pretty sure it's kind of boring in real life too. So we're really just talking about rounds 2-5, right?
- OOTP13 was not, for me, fun at all. You'd draft tons of great-looking guys, and they'd all die. What is fun about that? But far more importantly, if you did any kind of detailed comparison between OOTP13 and real life, you'd discover that draft values were all wrong. In real life, very early picks are very valuable, and things drop off very steeply. Past the first three or so rounds, player values are very flat in real life - a 5th round pick is barely worth more than an 8th round one. In OOTP13, the early round draft values were very flat, there was a gradual dropoff, and late round values were basically nil, because there was already so much talent generated in the early rounds, the game couldn't very well create superstars out of later round players too. OOTP14 isn't right either on the defaults (raising TCR to 150 or 200 makes it better), but it's a lot closer to being right.
And then, I actually don't know what people mean when they say they can't find good players in later rounds. Orcin posted his scout recommendation for the 3rd round earlier. I don't think that player looks very good (though I'd be happy to get him in the 7th round or something - I agree with others that he has some interesting tools). But I've just simmed to the middle of the 3rd round in my MLB style fictional league. It's a 30 team league, I generate a 25 round draft pool (smaller than normal), default scouting accuracy, a 'favor tools' scout with decent ratings. This is what I see, ratings out of 10:
* 17 players (including two catchers and five shortstops) my scout gives a '6' or better Contact potential. So these are guys my scout thinks will hit between .265 and .285 in the Majors. One guy gets a '7', which is around a .300 hitter. That guy is a RF with average power too, so I might draft him.
* 8 players get a '7' or '8' Power potential. So these are guys who should hit 25-35 HR per year. Four of those guys are outfielders too, not 1B.
* I've got pitchers rated in Stuff/Movement/Control as:
7/6/5
7/6/5
6/7/7
5/8/5
5/7/5
5/7/6
5/7/6
6/7/5
5/5/7
6/5/7
etc, etc, etc - easily twenty guys who are above average in two out of three categories. A lot of those guys are 2.5-pitch 'starters', but they still look pretty respectable. Just as a reference point, the two Cy Young winners last year in my league have 9/5/7 and 8/7/8 ratings. Those were the two best pitchers in the league. These 3rd round guys are just one small talent boost away from those kinds of ratings.
Then if I switch my view to 'OSA', suddenly I start seeing some '10' ratings. So I don't see what other people are seeing. I have lots of interesting guys to choose from in the third round.
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