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Old 07-09-2013, 01:04 PM   #12
goroyals
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Join Date: Jul 2002
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Quote:
Originally Posted by Silent_Thunder View Post
The problem with that is the same issue anytime on the Paradox forums suggests doing work with Creative Assembly. Paradox makes grand strategy games, while Creative Assembly makes games geared twords individual battles. People think that combinbing the two would make for a perfect game. But the problem is when you are allowed to take the individual events (battles, ballgames, etc) into your direct hands, this winds up being far more important than the upper level strategy (Interempire diplomacy, franchise management). The fact that they player has direct influence on the outcome. Its no longer about skill in management, and instead skill on playing the game itself.

Theres a reason these type of games are seperate, and while both can be enjoyable on their own, combining them would not be greater than the sum of their parts.
Interesting take. You're saying that one type of game should focus on the tree and another set on the forest. I'm inclined to agree, especially when it comes to OOTP (if it ain't broke...), but I think there is a future in combining strategic and tactical level sims. It'd have to come down to user customization, where the customer would have the ability to control the strategical/tactical balance.
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