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I will grant that having a lot of guys who are more or less equally bad with low POT is more realistic. As mentioned by others, what we're missing is that factor used by real-life teams to differentiate between these guys past the first few rounds, whatever it is (and it probably varies a fair bit between teams).
I think we need three new items on the scouting report:
Floor - The worst he's likely to be (somewhere between current and potential)
Ceiling - The best he can possibly be (essentially the current POT rating)
Risk - percentage chance he hits his ceiling (and very few players should be anywhere near even 90%)
I have no idea how you'd calculate the floor (have the game project out at average development for 5 years?), and figuring out how to properly display the risk would be tough, but at least it would give you something more to go on when drafting later on.
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