Quote:
Originally Posted by DrSatan
It's been said a few times already, but I'm gonna give it a bump.
There should be higher potential ratings across the draft pool, but there should be a risk factor given to prospects by your scouts. It would fit right in with personality ratings (work ethic, intelligence), and add immersion to the draft.
I currently only draft the first 5 rounds and sim the rest. Sometimes I'll sort by work ethic and intelligence and make some later picks based on those ratings alone. After the 5th round there's usually nothing left for hitters above a 35/100 contact rating, and scraps for pitchers. Who wants to stick around for 25+ more rounds of that mess? Not me.
I'm no scout, but I would think a scouting report would provide an opinion of whether or not a guy is a raw, a project with some skills, or a stud. Obviously things change in the minors. Everything I'm talking about is pre-draft, and what can be done to make the draft a better experience for us.
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Guess alot of guys will have poor work ethic and intelligent considering the lack of talent the draft actually produce.
Are team staff's really that poor in developing players?
At the end of the day every player in the draft has potential to play in the Majors, it isn't like your are drafting from a pool of people that are listed in the census lol these guys are still the cream of the crop. I think the debate is pretty much "player's in the late rounds aren't interesting enough to stick around for" IRL I doubt GM's stick around for the later rounds as well, I'm guessing scouts take over from there. Heck, most teams stop drafting after the 30th round..
IMO, a more detailed scouting report is needed to add the immersion back.
But IMO, there wasn't nothing immersive about drafting a good with high potential in the 10th round only to see him drop to a poor potential once he's on your minor league roster.,